Contents. Windows How to install with CD Mounting the game CD-Rom drive. Where 'D: ' is your local drive. Z: MOUNT D D: -t cdrom Mounting a folder from your harddrive for the game installation. Z: MOUNT C D: DOSGAMES SHANNARA Change into the folder D: SHANNARA and execute the INSTALL.EXE. Follow the installation steps.
Apr 14, 2015 - I'm trying to install Windows 3.1 in DosBox, and I'm having a bit of a problem. Last edited by Fred Barclay on Wed Apr 15, 2015 11:02 pm, edited 1 time in total. [sdl] # fullscreen: Start dosbox directly in fullscreen.
You should use a minimal installation and the installation drive for the game is C. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C: SHANNARA. Start the game.
C: SHANNARA SHANNARA.EXE How to install with an ISO Mounting the game ISO. Z: IMGMOUNT D D: DOSGAMES SHANNARA ISO Shannara.iso -t iso Mounting a folder from your harddrive for the game installation. Z: MOUNT C D: DOSGAMES SHANNARA Change into the folder D: SHANNARA and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C. The default installation folder is SHANNARA.
Finish the sound setup and change into the folder C: SHANNARA. Start the game. C: SHANNARA SHANNARA.EXE How to install without CD/ISO Copy the SHANNARA folder from CD to your local drive e.g. Change into the folder D: DOSGAMES SHANNARA and open the LEGEND.INI file with a text editor.
Original LEGEND.INI file: MOUSE=MOUSE PICDATA=. VOC SAVEDATA=C: FLCDATA=. FLICS To play the game without CD make the following modifications.
Modified LEGEND.INI file: KEYBOARD=NORMAL MOUSE=MOUSE PICDATA=C: VOCDATA=C: VOC SAVEDATA=C: FLCDATA=C: FLICS Mounting the game folder from your harddrive. Z: MOUNT C D: DOSGAMES SHANNARA You should execute SETSOUND.EXE at first to start the configuration for the sound card. C: SETSOUND.EXE Then you can start the game via SHANNARA.EXE. C: SHANNARA.EXE Making it work If you want to play the game in full screen mode you should change the output parameter in the section of your config file.
Default output parameter: output=surface Modified output parameter: output=ddraw This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes. Read on in the for further informations about possible parameters.
DosBox config file example using an ISO # This is the configurationfile for DOSBox 0.73 and 0.74. # Lines starting with a # are commentlines. # They are used to (briefly) document the effect of each option. sdl # fullscreen: Start dosbox directly in fullscreen. # fulldouble: Use double buffering in fullscreen.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry) # Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. Fullscreen=false fulldouble=false fullresolution=original windowresolution=original output=ddraw autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper.txt usescancodes=true dosbox # language: Select another language file. # machine: The type of machine tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svgas3, svgaet3000, svgaet4000, svgaparadise, vesanolfb, vesaoldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. Language= machine=svgas3 captures=capture memsize=16 render # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. Frameskip=0 aspect=false scaler=normal2x cpu # core: CPU Core used in emulation. Auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. Auto is the fastest choice.
# Possible values: auto, 386, 386slow, 486slow, pentiumslow, 386prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags.
Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000) # 'max' will allocate as much cycles as your computer is able to handle # # Possible values: auto, fixed, max. # cycleup: Amount of cycles to increase/decrease with keycombo. # cycledown: Setting it lower than 100 will be a percentage. Core=auto cputype=auto cycles=auto cycleup=500 cycledown=20 mixer # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 2048, 4096, 8192, 1024, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. Nosound=false rate=22050 blocksize=2048 prebuffer=10 midi # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details. Mpu401=intelligent mididevice=default midiconfig= sblaster # sbtype: Type of sblaster to emulate. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
# sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. Compat or old might provide better quality (see oplrate as well).
# Possible values: default, compat, fast, old. # oplrate: Sample rate of OPL music emulation.
Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000. Sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=22050 gus # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory.
In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. Gus=false gusrate=22050 gusbase=240 gusirq=5 gusdma=3 ultradir=C: ULTRASND speaker # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). Pcspeaker=true pcrate=22050 tandy=auto tandyrate=22050 disney=true joystick # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # Possible values: auto, 2axis, 4axis, 4axis2, fcs, ch, none. # timed: enable timed intervals for axis. (false is old style behaviour).
# autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. Joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true serial # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq. # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. Serial1=dummy serial2=dummy serial3=disabled serial4=disabled dos # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none).
Xms=true ems=true umb=true keyboardlayout=auto ipx # ipx: Enable ipx over UDP/IP emulation. Ipx=false autoexec # Lines in this section will be run at startup. ECHO OFF ### German keyboard layout KEYB GR ### My ISO location. Mount to device 'D:' IMGMOUNT D D: DOSGAMES SHANNARA ISO Shannara.iso -t iso ### My Game data location.
Mount to device 'C:' MOUNT C D: DOSGAMES SHANNARA DATA ### Very simple check. The game must installed to 'C: SHANNARA' IF NOT EXIST C: SHANNARA DIG.INI GOTO INSTALL IF NOT EXIST C: SHANNARA MDI.INI GOTO INSTALL:PLAYGAME C: CD SHANNARA SHANNARA.EXE EXIT:INSTALL D: ### Default device is 'C:' ### Default directory is 'SHANNARA' CALL INSTALL.BAT ### INFO: (BUG?) ### The autoexec stop after the start of the 'INSTALL.BAT'.
### The command 'GOTO PLAYGAME' don't work! ### I don't know why. Because you need to 'call' the bat file.
### Enter 'SHANNARA.EXE' to start the game or restart your DOSBox. GOTO PLAYGAME.
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